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92 lines
1.8 KiB
C#
92 lines
1.8 KiB
C#
2 months ago
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading.Tasks;
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using HarmonyLib;
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using UnityEditor;
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using UnityEngine;
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namespace AV.Inspector
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{
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internal static class Patcher
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{
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static readonly string HarmonyID = typeof(Patcher).Assembly.GetName().Name;
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static InspectorPrefs prefs = InspectorPrefs.Loaded;
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static Harmony harmony;
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static List<PatchBase> patches;
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static FieldInfo currentSkinField;
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[InitializeOnLoadMethod]
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internal static async void ApplyPatches()
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{
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if (!prefs.enabled)
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return;
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// https://github.com/neon-age/Smart-Inspector/issues/5
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if (Application.isBatchMode)
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return;
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GetPatches();
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ApplyPatches(PatchBase.Apply.OnLoad);
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while (!GUISkinHasLoaded())
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await Task.Delay(1);
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ApplyPatches(PatchBase.Apply.OnGUI);
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}
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static bool GUISkinHasLoaded()
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{
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if (currentSkinField == null)
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currentSkinField = typeof(GUISkin).GetField("current", BindingFlags.Static | BindingFlags.NonPublic);
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var skin = (GUISkin)currentSkinField.GetValue(null);
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return skin != null && skin.name != "GameSkin";
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}
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internal static List<PatchBase> GetPatches()
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{
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if (harmony == null)
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harmony = new Harmony(HarmonyID);
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if (patches == null)
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{
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patches = new List<PatchBase>();
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foreach (var type in TypeCache.GetTypesDerivedFrom<PatchBase>())
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{
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if (type.IsAbstract)
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continue;
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var patch = (PatchBase)Activator.CreateInstance(type);
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patch.harmony = harmony;
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patches.Add(patch);
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}
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}
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return patches;
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}
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static void ApplyPatches(PatchBase.Apply apply)
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{
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foreach (var patch in patches)
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patch.ApplyPatches(apply);
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}
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internal static void UnpatchAll()
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{
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if (harmony == null)
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return;
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foreach (var patch in patches)
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patch.UnpatchAll();
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}
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}
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}
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