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CrowdControl/Assets/3rd/D2D_Scripts/UI/SafeZoneOffsetY.cs

24 lines
557 B
C#

2 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D;
using D2D.Gameplay;
using D2D.Utilities;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class SafeZoneOffsetY : SmartScript
{
private void Start()
{
if (Screen.safeArea.size.y < Screen.height)
{
transform.position += new Vector3(0, _coreData.safeZoneOffset);
}
}
}
}