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CrowdControl/Assets/3rd/D2D_Scripts/Animations/_Revolution/TweenCheck.cs

44 lines
1.1 KiB
C#

3 months ago
using System;
using D2D.Animations;
using D2D.Utilities;
using UnityEngine;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class TweenCheck : SmartScript
{
[SerializeField] private DAnimation _positive;
[SerializeField] private DAnimation _negative;
private void OnEnable()
{
_positive.Tick += () => Debug.Log("...");
}
private void Update()
{
if (DInput.IsUpPressed)
{
// if (!_positive.IsPlaying)
{
_negative.Kill();
_positive.Kill();
_positive.Restart();
}
}
if (DInput.IsDownPressed)
{
// if (!_negative.IsPlaying)
{
_negative.Kill();
_positive.Kill();
_negative.Restart();
}
}
}
}
}