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44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
3 months ago
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using System;
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using D2D.Animations;
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using D2D.Utilities;
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using UnityEngine;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class TweenCheck : SmartScript
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{
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[SerializeField] private DAnimation _positive;
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[SerializeField] private DAnimation _negative;
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private void OnEnable()
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{
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_positive.Tick += () => Debug.Log("...");
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}
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private void Update()
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{
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if (DInput.IsUpPressed)
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{
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// if (!_positive.IsPlaying)
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{
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_negative.Kill();
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_positive.Kill();
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_positive.Restart();
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}
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}
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if (DInput.IsDownPressed)
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{
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// if (!_negative.IsPlaying)
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{
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_negative.Kill();
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_positive.Kill();
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_negative.Restart();
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}
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}
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}
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}
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}
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