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CrowdControl/Assets/3rd/D2D_Scripts/Animations/Editor/RotateAnimationEditor.cs

94 lines
2.6 KiB
C#

2 months ago
using AV.Inspector.Runtime;
using D2D.Core;
using D2D.Utils;
using DG.Tweening.Plugins.Options;
using UnityEditor;
using UnityEngine;
using static AV.Inspector.Runtime.SmartInspector;
namespace D2D.Animations
{
[CustomEditor(typeof(RotateAnimation))]
[CanEditMultipleObjects]
public class RotateAnimationEditor : DAnimationEditor
{
protected override bool IsFromSupported => false;
protected override void ShowDefaultFields()
{
if (_target == null)
return;
var rotateAnimation = (RotateAnimation) _target;
if (rotateAnimation == null)
return;
ShowToProperty(rotateAnimation);
ShowDurationProperty();
if (_target.isAdvancedInfoVisible)
return;
ShowLoopsProperty();
ShowProperty("_ease");
if (!rotateAnimation.isEndPointMode)
ShowProperty("_axis");
}
private void ShowToProperty(RotateAnimation anim)
{
/*var to = anim.isRandomnessSupported ? "_to" : "to";
ShowProperty(anim.isEndPointMode ? "_endPoint" : to,
anim.isEndPointMode ? "End Point" : "To");*/
if (!anim.isEndPointMode)
{
ShowProperty(anim.isRandomnessSupported ? "_to" : "to", "To");
return;
}
if (anim.isRandomnessSupported)
{
ShowProperty("_endPoint", "To min");
ShowProperty("_endPoint2", "To max");
}
else
{
ShowProperty("_endPoint", "To");
}
}
protected override void ShowRandomFields()
{
ShowDefaultFields();
}
protected override void ShowAdvancedInfo()
{
var rotateAnimation = (RotateAnimation) _target;
if (!rotateAnimation.isEndPointMode)
ShowProperty("_axis");
ShowProperty("isIncremental", "Is Incremental");
// ShowProperty("_isLocal", "Is local");
base.ShowAdvancedInfo();
}
/*[InitializeOnInspector]
private static void Magic()
{
OnSetupEditorElement += x =>
{
if (!x.IsTarget<RotateAnimation>(out var target))
return;
var icons = CoreSettings.Instance.tools.icons;
x.NewFastToolbarToggle(icons.endPoint, nameof(target.isEndPointMode));
};
}*/
}
}