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CrowdControl/Assets/Plugins/NaughtyAttributes/Scripts/Test/_TestScriptableObject.cs

24 lines
553 B
C#

2 months ago
using UnityEngine;
namespace NaughtyAttributes.Test
{
//[CreateAssetMenu(fileName = "TestScriptableObject", menuName = "NaughtyAttributes/TestScriptableObject")]
public class _TestScriptableObject : ScriptableObject
{
[MinMaxSlider(0.0f, 1.0f)]
public Vector2 minMaxSlider;
[Dropdown("GetVectorValues")]
public Vector3 vectorValue;
private DropdownList<Vector3> GetVectorValues()
{
return new DropdownList<Vector3>()
{
{ "Right", Vector3.right },
{ "Up", Vector3.up },
{ "Forward", Vector3.forward }
};
}
}
}