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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class BoxGroupTest : MonoBehaviour
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{
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[BoxGroup("Integers")]
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public int int0;
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[BoxGroup("Integers")]
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public int int1;
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[BoxGroup("Floats")]
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public float float0;
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[BoxGroup("Floats")]
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public float float1;
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[BoxGroup("Sliders")]
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[MinMaxSlider(0, 1)]
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public Vector2 slider0;
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[BoxGroup("Sliders")]
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[MinMaxSlider(0, 1)]
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public Vector2 slider1;
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public string str0;
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public string str1;
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[BoxGroup]
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public Transform trans0;
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[BoxGroup]
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public Transform trans1;
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}
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}
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