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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class AnimatorParamTest : MonoBehaviour
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{
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public Animator animator0;
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[AnimatorParam("animator0")]
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public int hash0;
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[AnimatorParam("animator0")]
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public string name0;
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public AnimatorParamNest1 nest1;
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[Button("Log 'hash0' and 'name0'")]
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private void TestLog()
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{
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Debug.Log($"hash0 = {hash0}");
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Debug.Log($"name0 = {name0}");
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Debug.Log($"Animator.StringToHash(name0) = {Animator.StringToHash(name0)}");
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}
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}
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[System.Serializable]
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public class AnimatorParamNest1
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{
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public Animator animator1;
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private Animator Animator1 => animator1;
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[AnimatorParam("Animator1", AnimatorControllerParameterType.Bool)]
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public int hash1;
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[AnimatorParam("Animator1", AnimatorControllerParameterType.Float)]
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public string name1;
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public AnimatorParamNest2 nest2;
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}
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[System.Serializable]
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public class AnimatorParamNest2
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{
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public Animator animator2;
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private Animator GetAnimator2() => animator2;
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[AnimatorParam("GetAnimator2", AnimatorControllerParameterType.Int)]
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public int hash1;
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[AnimatorParam("GetAnimator2", AnimatorControllerParameterType.Trigger)]
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public string name1;
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}
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}
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