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71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
2 months ago
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using UnityEngine;
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public class MaxSdkLogger
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{
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private const string SdkTag = "AppLovin MAX";
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public const string KeyVerboseLoggingEnabled = "com.applovin.verbose_logging_enabled";
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/// <summary>
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/// Log debug messages.
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/// </summary>
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public static void UserDebug(string message)
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{
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Debug.Log("Debug [" + SdkTag + "] " + message);
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}
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/// <summary>
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/// Log debug messages when verbose logging is enabled.
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///
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/// Verbose logging can be enabled by calling <see cref="MaxSdk.SetVerboseLogging"/> or via the Integration Manager for build time logs.
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/// </summary>
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public static void D(string message)
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{
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if (MaxSdk.IsVerboseLoggingEnabled())
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{
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Debug.Log("Debug [" + SdkTag + "] " + message);
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}
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}
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/// <summary>
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/// Log warning messages.
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/// </summary>
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public static void UserWarning(string message)
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{
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Debug.LogWarning("Warning [" + SdkTag + "] " + message);
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}
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/// <summary>
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/// Log warning messages when verbose logging is enabled.
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///
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/// Verbose logging can be enabled by calling <see cref="MaxSdk.SetVerboseLogging"/> or via the Integration Manager for build time logs.
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/// </summary>
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public static void W(string message)
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{
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if (MaxSdk.IsVerboseLoggingEnabled())
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{
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Debug.LogWarning("Warning [" + SdkTag + "] " + message);
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}
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}
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/// <summary>
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/// Log error messages.
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/// </summary>
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public static void UserError(string message)
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{
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Debug.LogError("Error [" + SdkTag + "] " + message);
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}
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/// <summary>
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/// Log error messages when verbose logging is enabled.
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///
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/// Verbose logging can be enabled by calling <see cref="MaxSdk.SetVerboseLogging"/> or via the Integration Manager for build time logs.
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/// </summary>
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public static void E(string message)
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{
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if (MaxSdk.IsVerboseLoggingEnabled())
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{
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Debug.LogError("Error [" + SdkTag + "] " + message);
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}
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}
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}
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