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CrowdControl/Assets/MaxSdk/Scripts/MaxSdk.cs

31 lines
633 B
C#

2 months ago
/**
* AppLovin MAX Unity Plugin C# Wrapper
*/
using UnityEngine;
using System.Collections.Generic;
using System.Runtime.InteropServices;
public class MaxSdk :
#if UNITY_EDITOR
// Check for Unity Editor first since the editor also responds to the currently selected platform.
MaxSdkUnityEditor
#elif UNITY_ANDROID
MaxSdkAndroid
#elif UNITY_IPHONE || UNITY_IOS
MaxSdkiOS
#else
MaxSdkUnityEditor
#endif
{
private const string _version = "6.5.2";
/// <summary>
/// Returns the current plugin version.
/// </summary>
public static string Version
{
get { return _version; }
}
}