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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventManager : MonoBehaviour
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{
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public delegate void DoIt();
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public static event DoIt CoinIncreaser;
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[ContextMenu("CoinIncreaserCaller")]
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public void CoinIncreaserCaller()
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{
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SafePlayerPrefs.SetInt("Money", PlayerPrefs.GetInt("Money") + 10);
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CoinIncreaser();
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}
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}
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