18 lines
408 B
C#
18 lines
408 B
C#
6 months ago
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using UnityEngine;
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using UnityEngine.UI;
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public class UpgradeItemUI : MonoBehaviour
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{
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[SerializeField] private Image itemIcon;
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[SerializeField] private Image lockIcon;
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public void Init(Sprite icon, bool isUnlocked)
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{
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itemIcon.sprite = icon;
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lockIcon.gameObject.SetActive(isUnlocked);
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}
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public void Unlock()
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{
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lockIcon.gameObject.SetActive(false);
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}
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}
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