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24 lines
291 B
C#
24 lines
291 B
C#
2 months ago
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using UnityEngine;
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public class PlayerState
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{
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public virtual void Enter()
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{
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}
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public virtual void HandleInput()
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{
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}
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public virtual void LogicUpdate()
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{
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}
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public virtual void PhysicsUpdate()
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{
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}
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public virtual void Exit()
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{
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}
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}
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