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CrowdControl/Assets/3rd/D2D_Scripts/Utilities/CodeSugar/LazySugar.cs

69 lines
2.1 KiB
C#

3 months ago
using System;
using D2D.Core;
using D2D.Gameplay;
using D2D.Utilities;
using D2D.Utils;
using DG.Tweening;
using UnityEngine;
namespace D2D.Utilities
{
public static class LazySugar
{
/// <summary>
/// Finds the lazy GameObject or creates it.
/// </summary>
public static T FindLazy<T>(this MonoBehaviour target) where T: Component, ILazy
{
var instances = GameObject.FindObjectsOfType<T>();
// More than 1 ILazyCreating is an error
if (instances?.Length > 1)
{
Debug.LogError("There are more than 1 LazyCreating objects! " +
"Please, find the duplicates and remove them.");
}
// Create automatically if object not exist
if (instances is {Length: 0})
{
if (CoreSettings.Instance.lazyRuntimeCreationEnabled)
{
string lazyName = $"{typeof(T).Name} [created at runtime]";
return new GameObject(lazyName, typeof(T)).GetComponent<T>();
}
return null;
}
return instances[0];
}
public static T FindLazy<T>() where T: Component, ILazy
{
var instances = GameObject.FindObjectsOfType<T>();
// More than 1 ILazyCreating is an error
if (instances?.Length > 1)
{
Debug.LogError("There are more than 1 LazyCreating objects! " +
"Please, find the duplicates and remove them.");
}
// Create automatically if object not exist
if (instances != null && instances.Length == 0)
{
if (CoreSettings.Instance.lazyRuntimeCreationEnabled)
{
string lazyName = $"{typeof(T).Name} [created at runtime]";
return new GameObject(lazyName, typeof(T)).GetComponent<T>();
}
return null;
}
return instances[0];
}
}
}